Tag : transmission
3DLive
To reach its goals, 3DLive mixes R&D work and recurrent actual operations since 3D shootings and live transmissions will be organized about every 4 months, alternating cultural or sport events. In between 2 such events, 3DLive partners will get together to make R&D progress in the following areas: specific equipment manufacturing or adaptation: cameras, optics, … Continue reading
ViSiCAST
Virtual Signing: Capture, Animation, Storage and Transmission Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the … Continue reading
TELESIGN
Object-based video compression To answer the needs of the deaf and hearing impaired community, the Telesign project aims at proposing pre-competitive technological solutions for transmitting, at an affordable cost for the end-user, conversations in sign language over ISDN networks. Here, the technological lock lies in jointly accounting for such constraints as low bitrate (64 … Continue reading
TAMUSO
Multimedia watermarking for mobile telephony With the rapid development of 3G mobile telephony, operators need to offer operational solutions to protect copyright related to multimedia contents distributed on nomadic terminals. In this context, the TAMUSO project (TAtouage Multimédia et ses Usages dans les réSeaux mObiles – Multimedia watermarking and its applications in mobile networks) is … Continue reading
SEMANTIC-3D
Remote maintenance services for car industry The leading French car manufacturer, RENAULT wants to develop and exploit an information and communication system compliant with heterogeneous nomadic environments, to bring into operation new remote consultation, assistance and maintenance services. To respond to these requirements, the RNRT SEMANTIC-3D project is aimed at proposing new approaches for (de)coding … Continue reading
JULES VERNE
Interactive TV at the crossroads – Next turn: Object-oriented TV From a strategic point of view, the content creation industry is today confronted with the assessment and validation of new economic models for interactive digital TV (i-DTV). From a technological perspective, however, i-DTV is still waiting for powerful and efficient tools for managing enriched … Continue reading
MICA
Video-On-Demand services over ADSL With MPEG-4, a significant advance in terms of audiovisual usage and consumption has been made allowing a triple play (Internet, Telephone and Television) service subscriber to two audiovisual programs over a single ADSL line. The objective of the RIAM MICA-ADSL project is to demonstrate that it is possible to: develop and … Continue reading
JEMTU
Mobile gaming The today available computational power on mobile phones enables the integration of complex multimedia applications, such as 3D games. Their implementation nevertheless requires the optimization of the manipulation content representation. In order to guarantee interoperability, in particular during design and production of the hardware components (chipsets), a standardized representation must be adopted. In … Continue reading
POPS
Technologies for Petaflop computing Partners: Bull – CAPS Entreprise – CEA-DAM – CEA-LIST – CS Systèmes d’Information – Dassault Aviation – Ecole Centrale Paris – EDF – ESI Group – Eurodecision – IFP – IRISA – CAPS – MEDIT – NewPhenix – Resonate-MP4 -Université Evry-Val d’Essonne – IBISC – Université Paris Sud-IBBMC – Université Versailles Saint-Quentin-en-Yvelines Type: National Keywords: Compression, High-performance computing, Interactivity, MPEG-21, MPEG-4, MPEG-7, Multimedia databases, Multimedia indexing, Transmission, Visualization Contact: Artemis
PASSEPARTOUT
Scalable interactive digital TV echnological convergence, seamless integration and universal access are the key words in today’s multimedia. In this context, digital television plays a central role and is raising new challenges for the scientific community in terms of functionalities, usages and services. How can we reconcile the worlds of the web and television? How … Continue reading