Tag : Mpeg-4
Play & Cure
Medical serious game
Play & Cure seeks to build a technological demonstration platform for the design and use of “Serious Games” for medicine students. This platform will integrate an “author” component (teachers, doctors, among others) and “users” part (students). The pedagogical resources can also interest biology students, high school students and the public in general.
The objective, […]
Interactive Cinema Experience trough advanced storyboarding and mobile devices to BREAK the fun frontier
Since 2009, movie-goers worldwide enjoy a new movie experience thanks to 3D. Many theaters are now equipped with 3D and have seen an increase of visitors, but it is noteworthy that 3D (and 4D, i.e. with additional special effects) was already present […]
Virtual Signing: Capture, Animation, Storage and Transmission
Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the quality […]
Object-based video compression
To answer the needs of the deaf and hearing impaired community, the Telesign project aims at proposing pre-competitive technological solutions for transmitting, at an affordable cost for the end-user, conversations in sign language over ISDN networks. Here, the technological lock lies in jointly accounting for such constraints as low bitrate (64 kbps), optimal […]
Remote maintenance services for car industry
The leading French car manufacturer, RENAULT wants to develop and exploit an information and communication system compliant with heterogeneous nomadic environments, to bring into operation new remote consultation, assistance and maintenance services.
To respond to these requirements, the RNRT SEMANTIC-3D project is aimed at proposing new approaches for (de)coding 3D graphic […]
Interactive TV at the crossroads – Next turn: Object-oriented TV
From a strategic point of view, the content creation industry is today confronted with the assessment and validation of new economic models for interactive digital TV (i-DTV). From a technological perspective, however, i-DTV is still waiting for powerful and efficient tools for managing enriched interactive multimedia […]
Video-On-Demand services over ADSL
With MPEG-4, a significant advance in terms of audiovisual usage and consumption has been made allowing a triple play (Internet, Telephone and Television) service subscriber to two audiovisual programs over a single ADSL line.
The objective of the RIAM MICA-ADSL project is to demonstrate that it is possible to:
develop and validate interfaces towards […]