Play & Cure
Medical serious game
Play & Cure seeks to build a technological demonstration platform for the design and use of “Serious Games” for medicine students. This platform will integrate an “author” component (teachers, doctors, among others) and “users” part (students). The pedagogical resources can also interest biology students, high school students and the public in general.
The objective, […]
Linguistic Meta-Educational Engine for Audiovisual Content
LIMED develop an innovative demonstrator than can turn any available foreign language video (e.g., TV serials or evening news) into a terrific learning tool for the language in question.
Thus, the LIMED project is anchored in the new field of Edutainment (Education + Entertainment), proposing the automatic generation of comprehension quizzes […]
Networked 3D Multimedia Gaming Platform
Kusanagi project is an end-to-end seamless infrastructure to develop, publish and play High-Definition 3D Real-Time Networked Videogames and therefore, more generally interactive Networked Media.
The project is focused on a business and a technological breakthrough, by circumventing the dedicated terminal for videogame, to replace it by the network and high performance computing. […]
Content, Architecture and ALgorithms for the 3D Extraction and Rendering
Over the last years, the 3D stereoscopic (s3D) ecosystem has broadened in the cinema and the TV space. At the same time, a variety of Smartphone has emerged which enables watching video content while on the move. Recently, as a natural step in this evolution, Smartphones […]
Power Computation in the Cloud
XLcloud aims to define and demonstrate the principles of HPC as a Service (High Performance Computing) for all those applications that involve highly intensive calculations. XLcloud is designed as a collaborative tool that enables users to work together on highly sophisticated software in the Cloud, thus sidestepping the need for individuals […]
Massive multimedia GPU-Based Processing
Through the evolution of computing hardware (especially GPUs – graphical processing units), processing heavy multimedia content has never been so fast and so cheap. The complexity of those operations is still increasing while computing devices are getting smaller, and require less energy. The market tends to offer everyday consumers the real‐time or […]
Interactive Cinema Experience trough advanced storyboarding and mobile devices to BREAK the fun frontier
Since 2009, movie-goers worldwide enjoy a new movie experience thanks to 3D. Many theaters are now equipped with 3D and have seen an increase of visitors, but it is noteworthy that 3D (and 4D, i.e. with additional special effects) was already present […]