Linguistic Meta-Educational Engine for Audiovisual Content
LIMED develop an innovative demonstrator than can turn any available foreign language video (e.g., TV serials or evening news) into a terrific learning tool for the language in question.
Thus, the LIMED project is anchored in the new field of Edutainment (Education + Entertainment), proposing the automatic generation of comprehension quizzes […]
Networked 3D Multimedia Gaming Platform
Kusanagi project is an end-to-end seamless infrastructure to develop, publish and play High-Definition 3D Real-Time Networked Videogames and therefore, more generally interactive Networked Media.
The project is focused on a business and a technological breakthrough, by circumventing the dedicated terminal for videogame, to replace it by the network and high performance computing. […]
Content, Architecture and ALgorithms for the 3D Extraction and Rendering
Over the last years, the 3D stereoscopic (s3D) ecosystem has broadened in the cinema and the TV space. At the same time, a variety of Smartphone has emerged which enables watching video content while on the move. Recently, as a natural step in this evolution, Smartphones […]
Integrated production software (DMAM, Network and Media Security, standardized file formats, calibration and colour perception, render farm…) .
Partners: HD3D SAS (92), Mikros Image (92), Mac Guff (75), TeamTO (75), 2 Minutes (75), Eclair (93), Duran (92), Duboi (92), LTC (92), Attitude Studio (93), EESA (94), ENS Louis Lumière (93), MSH Paris Nord et Université Paris […]
The HD3D² project, starting in January 2010, is a second step to create new foundations for the Image and Sound Technical Industries with a focus on the optimization of 3D movie creation, sound/image integration, production variants management. HD3D SAS coordinates the efforts of 7 companies and 5 Research Public University Departments of this community.
Partners: HD3D […]
To reach its goals, 3DLive mixes R&D work and recurrent actual operations since 3D shootings and live transmissions will be organized about every 4 months, alternating cultural or sport events.
In between 2 such events, 3DLive partners will get together to make R&D progress in the following areas:
specific equipment manufacturing or adaptation: cameras, optics, camera rigs;
Virtual Signing: Capture, Animation, Storage and Transmission
Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the quality […]
Object-based video compression
To answer the needs of the deaf and hearing impaired community, the Telesign project aims at proposing pre-competitive technological solutions for transmitting, at an affordable cost for the end-user, conversations in sign language over ISDN networks. Here, the technological lock lies in jointly accounting for such constraints as low bitrate (64 kbps), optimal […]
Multimedia watermarking for mobile telephony
With the rapid development of 3G mobile telephony, operators need to offer operational solutions to protect copyright related to multimedia contents distributed on nomadic terminals.
In this context, the TAMUSO project (TAtouage Multimédia et ses Usages dans les réSeaux mObiles – Multimedia watermarking and its applications in mobile networks) is aimed at […]