Author Archives: admin
TOTEM
Theories and Tools for Distributed Authoring of Mobile Mixed The TOTEM project investigated mobile mixed reality games concerning their design and development. The advance of smartphones has made these games possible for a wide audience and due to their close coupling between digital and real world content, unique and exciting new possibilities for user interaction … Continue reading
Play & Cure
Medical serious game Play & Cure seeks to build a technological demonstration platform for the design and use of “Serious Games” for medicine students. This platform will integrate an “author” component (teachers, doctors, among others) and “users” part (students). The pedagogical resources can also interest biology students, high school students and the public in general. … Continue reading
LIMED
Linguistic Meta-Educational Engine for Audiovisual Content LIMED develop an innovative demonstrator than can turn any available foreign language video (e.g., TV serials or evening news) into a terrific learning tool for the language in question. Thus, the LIMED project is anchored in the new field of Edutainment (Education + Entertainment), proposing the automatic generation of … Continue reading
KUSANAGI
Networked 3D Multimedia Gaming Platform Kusanagi project is an end-to-end seamless infrastructure to develop, publish and play High-Definition 3D Real-Time Networked Videogames and therefore, more generally interactive Networked Media. The project is focused on a business and a technological breakthrough, by circumventing the dedicated terminal for videogame, to replace it by the network and high … Continue reading
CALDER
Content, Architecture and ALgorithms for the 3D Extraction and Rendering Over the last years, the 3D stereoscopic (s3D) ecosystem has broadened in the cinema and the TV space. At the same time, a variety of Smartphone has emerged which enables watching video content while on the move. Recently, as a natural step in this evolution, … Continue reading
XLCLOUD
Power Computation in the Cloud XLcloud aims to define and demonstrate the principles of HPC as a Service (High Performance Computing) for all those applications that involve highly intensive calculations. XLcloud is designed as a collaborative tool that enables users to work together on highly sophisticated software in the Cloud, thus sidestepping the need for … Continue reading
OPC
Open Publishing Cloud OPC seeks to facilitate the “digital revolution” of print publishers wishing to distribute their content on tablets and new connected devices. The project involves deploying a chain of production and distribution of digital rich media content scanning four types of collections – the children’s book, the art book, the book practical (cooking, … Continue reading
Media GPU
Massive multimedia GPU-Based Processing Through the evolution of computing hardware (especially GPUs – graphical processing units), processing heavy multimedia content has never been so fast and so cheap. The complexity of those operations is still increasing while computing devices are getting smaller, and require less energy. The market tends to offer everyday consumers the real‐time … Continue reading
ICEBREAK
Interactive Cinema Experience trough advanced storyboarding and mobile devices to BREAK the fun frontier Since 2009, movie-goers worldwide enjoy a new movie experience thanks to 3D. Many theaters are now equipped with 3D and have seen an increase of visitors, but it is noteworthy that 3D (and 4D, i.e. with additional special effects) was already … Continue reading
FARE
Formalizing Augmented Reality Experiences FARE will research how to support rich presentation, interaction and linking between the physical and digital worlds and specifically will develop a formalism to efficiently represent this support. FARE will build on the ongoing work of ARTEMIS/GRIN team on defining formalism for mixed/augmented reality, an activity initiated during the TOTEM project … Continue reading