Tag : Interoperability

3DLive

Completed projects, Research projects

To reach its goals, 3DLive mixes R&D work and recurrent actual operations since 3D shootings and live transmissions will be organized about every 4 months, alternating cultural or sport events. In between 2 such events, 3DLive partners will get together to make R&D progress in the following areas: specific equipment manufacturing or adaptation: cameras, optics, … Continue reading

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JULES VERNE

Completed projects

Interactive TV at the crossroads – Next turn: Object-oriented TV   From a strategic point of view, the content creation industry is today confronted with the assessment and validation of new economic models for interactive digital TV (i-DTV). From a technological perspective, however, i-DTV is still waiting for powerful and efficient tools for managing enriched … Continue reading

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TOON

Completed projects

3D modeling for 2D cartoons Today, automating the animation process in the cartoon production process has become a major economic issue for the entertainment industry. A privileged partner of this industry, Quadraxis proposes interactive and user-friendly authoring tools to aid cartoon design and production, respecting the traditional practices of creative artists and at the same … Continue reading

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RAMSES

Completed projects

ReconfigurAble Multimedia Service EnablerS  Partners:  Alcatel Lucent Bells Labs  Type: Institutional  Keywords : Digital TV, Interactivity, Interoperability, MPEG-7, Multimedia indexing  Contact : Artemis

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PASSEPARTOUT

Completed projects

Scalable interactive digital TV echnological convergence, seamless integration and universal access are the key words in today’s multimedia. In this context, digital television plays a central role and is raising new challenges for the scientific community in terms of functionalities, usages and services. How can we reconcile the worlds of the web and television? How … Continue reading

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OLGA

Completed projects

Unified scalable framework for online gaming Today, on-line multi-user games need broadband network transmission and massively parallel, brute force computing servers. The OLGA project exploits scalability at the level of content, platforms and networks, possibly scaling down the content, network and processing load to the distributive resources available over the end-to-end delivery chain. The technology … Continue reading

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MOBITHIN

Completed projects

Intelligent distribution of demanding services and applications to mobile thin clients   hin client solutions (where processing is delegated primarily to a remote server) have been extremely successful in wired LAN settings, because of cost reduction, inherent data security and privacy, more efficient use of resources and ubiquitous data and service access. The MobiThin project … Continue reading

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HD3D-IIO

Completed projects

High-Definition 3D / Initiative for an Open Industry HD3D-IIO deals with digital content creation and production with the goal of empowering the audiovisual and entertainement industries with novel technological solutions to face the challenges raised by constantly changing working environments and intense global competition. Mastering digital content exchanges then involves developing open-ended, collaborative and interoperable … Continue reading

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