Completed projects
TOTEM
Theories and Tools for Distributed Authoring of Mobile Mixed The TOTEM project investigated mobile mixed reality games concerning their design and development. The advance of smartphones has made these games possible for a wide audience and due to their close coupling between digital and real world content, unique and exciting new possibilities for user interaction … Continue reading
LIMED
Linguistic Meta-Educational Engine for Audiovisual Content LIMED develop an innovative demonstrator than can turn any available foreign language video (e.g., TV serials or evening news) into a terrific learning tool for the language in question. Thus, the LIMED project is anchored in the new field of Edutainment (Education + Entertainment), proposing the automatic generation of … Continue reading
KUSANAGI
Networked 3D Multimedia Gaming Platform Kusanagi project is an end-to-end seamless infrastructure to develop, publish and play High-Definition 3D Real-Time Networked Videogames and therefore, more generally interactive Networked Media. The project is focused on a business and a technological breakthrough, by circumventing the dedicated terminal for videogame, to replace it by the network and high … Continue reading
CALDER
Content, Architecture and ALgorithms for the 3D Extraction and Rendering Over the last years, the 3D stereoscopic (s3D) ecosystem has broadened in the cinema and the TV space. At the same time, a variety of Smartphone has emerged which enables watching video content while on the move. Recently, as a natural step in this evolution, … Continue reading
HD3D-IIO
Integrated production software (DMAM, Network and Media Security, standardized file formats, calibration and colour perception, render farm…) . Partners: HD3D SAS (92), Mikros Image (92), Mac Guff (75), TeamTO (75), 2 Minutes (75), Eclair (93), Duran (92), Duboi (92), LTC (92), Attitude Studio (93), EESA (94), ENS Louis Lumière (93), MSH Paris Nord et Université … Continue reading
HD3D²
The HD3D² project, starting in January 2010, is a second step to create new foundations for the Image and Sound Technical Industries with a focus on the optimization of 3D movie creation, sound/image integration, production variants management. HD3D SAS coordinates the efforts of 7 companies and 5 Research Public University Departments of this community. Partners: … Continue reading
3DLive
To reach its goals, 3DLive mixes R&D work and recurrent actual operations since 3D shootings and live transmissions will be organized about every 4 months, alternating cultural or sport events. In between 2 such events, 3DLive partners will get together to make R&D progress in the following areas: specific equipment manufacturing or adaptation: cameras, optics, … Continue reading
ViSiCAST
Virtual Signing: Capture, Animation, Storage and Transmission Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the … Continue reading
TELESIGN
Object-based video compression To answer the needs of the deaf and hearing impaired community, the Telesign project aims at proposing pre-competitive technological solutions for transmitting, at an affordable cost for the end-user, conversations in sign language over ISDN networks. Here, the technological lock lies in jointly accounting for such constraints as low bitrate (64 … Continue reading
TAMUSO
Multimedia watermarking for mobile telephony With the rapid development of 3G mobile telephony, operators need to offer operational solutions to protect copyright related to multimedia contents distributed on nomadic terminals. In this context, the TAMUSO project (TAtouage Multimédia et ses Usages dans les réSeaux mObiles – Multimedia watermarking and its applications in mobile networks) is … Continue reading