Tag : Mpeg-4
TOTEM
Theories and Tools for Distributed Authoring of Mobile Mixed The TOTEM project investigated mobile mixed reality games concerning their design and development. The advance of smartphones has made these games possible for a wide audience and due to their close coupling between digital and real world content, unique and exciting new possibilities for user interaction … Continue reading
Play & Cure
Medical serious game Play & Cure seeks to build a technological demonstration platform for the design and use of “Serious Games” for medicine students. This platform will integrate an “author” component (teachers, doctors, among others) and “users” part (students). The pedagogical resources can also interest biology students, high school students and the public in general. … Continue reading
ICEBREAK
Interactive Cinema Experience trough advanced storyboarding and mobile devices to BREAK the fun frontier Since 2009, movie-goers worldwide enjoy a new movie experience thanks to 3D. Many theaters are now equipped with 3D and have seen an increase of visitors, but it is noteworthy that 3D (and 4D, i.e. with additional special effects) was already … Continue reading
ViSiCAST
Virtual Signing: Capture, Animation, Storage and Transmission Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the … Continue reading
TELESIGN
Object-based video compression To answer the needs of the deaf and hearing impaired community, the Telesign project aims at proposing pre-competitive technological solutions for transmitting, at an affordable cost for the end-user, conversations in sign language over ISDN networks. Here, the technological lock lies in jointly accounting for such constraints as low bitrate (64 … Continue reading
SEMANTIC-3D
Remote maintenance services for car industry The leading French car manufacturer, RENAULT wants to develop and exploit an information and communication system compliant with heterogeneous nomadic environments, to bring into operation new remote consultation, assistance and maintenance services. To respond to these requirements, the RNRT SEMANTIC-3D project is aimed at proposing new approaches for (de)coding … Continue reading
JULES VERNE
Interactive TV at the crossroads – Next turn: Object-oriented TV From a strategic point of view, the content creation industry is today confronted with the assessment and validation of new economic models for interactive digital TV (i-DTV). From a technological perspective, however, i-DTV is still waiting for powerful and efficient tools for managing enriched … Continue reading
MICA
Video-On-Demand services over ADSL With MPEG-4, a significant advance in terms of audiovisual usage and consumption has been made allowing a triple play (Internet, Telephone and Television) service subscriber to two audiovisual programs over a single ADSL line. The objective of the RIAM MICA-ADSL project is to demonstrate that it is possible to: develop and … Continue reading
JEMTU
Mobile gaming The today available computational power on mobile phones enables the integration of complex multimedia applications, such as 3D games. Their implementation nevertheless requires the optimization of the manipulation content representation. In order to guarantee interoperability, in particular during design and production of the hardware components (chipsets), a standardized representation must be adopted. In … Continue reading
SURVOL
On-the-fly analysis of compressed video streams Partners: Thalès Communications Type: Institutional Keywords: Compression, MPEG 4, Segmentation Contact: Artemis