Research projects
Culture 3D Clouds
Culture 3D Clouds Information and communication technologies in the world offer new possibilities for cultural exchange, creation, education and shared knowledge to greatly expand the access to culture and heritage. Culture 3D Cloud is part of a process that aims to create a technical rupture approach in the field of digitization of heritage artifacts to … Continue reading
GNC
Communication Network Game Massive Multiplayer Online Games (MMOGs) are capable of supporting hundreds or thousands of players simultaneously: World of Warcraft, Lineage, Lord of the Rings, Roma Victor (RedBedlam, UK), Entropia Universe (Mindark, SE), OGame (Gameforge, DE), Age of Conan (Funcom, NO). MMOGs allow a large number of online players to interact and communicate in … Continue reading
OxHelease
Impact of helium-oxygen inhalation on ventilation, blood oxygenation, and aerosol deposition in chronic obstructive respiratory diseases: asthma and emphysema This project deals with the use of helium/oxygen mixtures in therapies of chronic obstructive diseases such as asthma and COPD (in particular, emphysema). The global objective is to investigate the use of helium-oxygen mixtures in these … Continue reading
AirPROM
Airway Disease Predicting Outcomes through Patient-Specific Computational Modeling Data from Europe’s biggest airway disease cohort will be used in AirPROM to help generate computer and physical models of the airway, to help professionals predict how people with these lung diseases might respond to different treatments. Current treatment plans adopt a ‘one size fits all’ approach, … Continue reading
ALICE
Assistance for Better Mobility and Improved Cognition of Elderly Blind and Visually Impaired Assistive device Alice will consist of smartphone wirelessly connected to local or in perspective remote processing unit. Apart from the camera, Alice will utilise sensors for position detection, orientation, movement and distance from obstacles. The position and distance mapping will be cross-referenced … Continue reading
HD3D-IIO
Integrated production software (DMAM, Network and Media Security, standardized file formats, calibration and colour perception, render farm…) . Partners: HD3D SAS (92), Mikros Image (92), Mac Guff (75), TeamTO (75), 2 Minutes (75), Eclair (93), Duran (92), Duboi (92), LTC (92), Attitude Studio (93), EESA (94), ENS Louis Lumière (93), MSH Paris Nord et Université … Continue reading
HD3D²
The HD3D² project, starting in January 2010, is a second step to create new foundations for the Image and Sound Technical Industries with a focus on the optimization of 3D movie creation, sound/image integration, production variants management. HD3D SAS coordinates the efforts of 7 companies and 5 Research Public University Departments of this community. Partners: … Continue reading
3DLive
To reach its goals, 3DLive mixes R&D work and recurrent actual operations since 3D shootings and live transmissions will be organized about every 4 months, alternating cultural or sport events. In between 2 such events, 3DLive partners will get together to make R&D progress in the following areas: specific equipment manufacturing or adaptation: cameras, optics, … Continue reading
eVOD
Educational Video On Demand The market for mobile video services is in expansion. Compared to Internet, their characteristics is the significant disparity between the audio and video formats that are supported by multiple mobile devices and means to access to the network. Innovative technologies of dynamic content adaptation are needed to cover the greatest number … Continue reading
ViSiCAST
Virtual Signing: Capture, Animation, Storage and Transmission Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the … Continue reading