Tag : compression

Play & Cure

Ongoing projects

Medical serious game Play & Cure seeks to build a technological demonstration platform for the design and use of “Serious Games” for medicine students. This platform will integrate an “author” component (teachers, doctors, among others) and “users” part (students). The pedagogical resources can also interest biology students, high school students and the public in general. … Continue reading

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LIMED

Completed projects

Linguistic Meta-Educational Engine for Audiovisual Content LIMED develop an innovative demonstrator than can turn any available foreign language video (e.g., TV serials or evening news) into a terrific learning tool for the language in question. Thus, the LIMED project is anchored in the new field of Edutainment (Education + Entertainment), proposing the automatic generation of … Continue reading

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KUSANAGI

Completed projects

Networked 3D Multimedia Gaming Platform Kusanagi project is an end-to-end seamless infrastructure to develop, publish and play High-Definition 3D Real-Time Networked Videogames and therefore, more generally interactive Networked Media. The project is focused on a business and a technological breakthrough, by circumventing the dedicated terminal for videogame, to replace it by the network and high … Continue reading

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XLCLOUD

Ongoing projects

Power Computation in the Cloud XLcloud aims to define and demonstrate the principles of HPC as a Service (High Performance Computing) for all those applications that involve highly intensive calculations. XLcloud is designed as a collaborative tool that enables users to work together on highly sophisticated software in the Cloud, thus sidestepping the need for … Continue reading

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Culture 3D Clouds

Ongoing projects

Culture 3D Clouds Information and communication technologies in the world offer new possibilities for cultural exchange, creation, education and shared knowledge to greatly expand the access to culture and heritage. Culture 3D Cloud is part of a process that aims to create a technical rupture approach in the field of digitization of heritage artifacts to … Continue reading

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ViSiCAST

Completed projects

Virtual Signing: Capture, Animation, Storage and Transmission Equal access to information for all citizens has been defined as a European priority in building up the new communication society. In this context, providing sign language support for the contents broadcasted over digital TV networks or available over the Internet is a key factor to enhance the … Continue reading

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TELESIGN

Completed projects

Object-based video compression   To answer the needs of the deaf and hearing impaired community, the Telesign project aims at proposing pre-competitive technological solutions for transmitting, at an affordable cost for the end-user, conversations in sign language over ISDN networks. Here, the technological lock lies in jointly accounting for such constraints as low bitrate (64 … Continue reading

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SEMANTIC-3D

Completed projects

Remote maintenance services for car industry The leading French car manufacturer, RENAULT wants to develop and exploit an information and communication system compliant with heterogeneous nomadic environments, to bring into operation new remote consultation, assistance and maintenance services. To respond to these requirements, the RNRT SEMANTIC-3D project is aimed at proposing new approaches for (de)coding … Continue reading

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MULTISPECTRAL COMPRESSION

Completed projects

Multiple data compression   To answer the needs related to the transmission, processing and archiving of multispectral images for the next generation of SPOT satellites, this project aims at elaborating efficient lossless and quasi-lossless data compression algorithms, optimally exploiting the redundancy between spectral bands. A comparative litterature review to identify a reference reversible compression technique … Continue reading

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MICA

Completed projects

Video-On-Demand services over ADSL With MPEG-4, a significant advance in terms of audiovisual usage and consumption has been made allowing a triple play (Internet, Telephone and Television) service subscriber to two audiovisual programs over a single ADSL line. The objective of the RIAM MICA-ADSL project is to demonstrate that it is possible to: develop and … Continue reading

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